Let's take a look at all the sources: Vehicle speed - 42 points for 255 kmh-ish (0 points at 85 kmh-ish, 4 pt per kmh-ish above it). Talking about the station rating: You need 255 rating-points to get to perfect. Cant get 100 items shipped Post by Malefickus » Tue 4:49 am. Malefickus Engineer Posts: 11 Joined: Sun 5:48 pm. OpenTTD is licensed under the GNU General Public License version 2.0, but includes some 3rd party software under different licenses. In order to achieve a 100 transported percentage, you need a 100 (perfect) station rating for a cargo. Cant get 100 items shipped Got a problem with OpenTTD Find some help here. Try not to build sharp 90 degree turns as trains can only do 55MPH around them and some servers do not allow trains to go around such corners. It attempts to mimic the original game as closely as possible while extending it with new features. Unlike the original TTD, OpenTTD lets you relocate the HQ (for a certain price) so that you can move it away once the town starts to expand. Screenshots People also like Pocket City: Windows Edition 0. It is an open-source remake and expansion of the 1995 Chris Sawyer video game Transport Tycoon Deluxe. There seems to be some background operations going on as well, which you can not influence, that lower your % Transported rating. OpenTTD is a transport simulation game based upon the popular game Transport Tycoon Deluxe, written by Chris Sawyer. OpenTTD is a business simulation game in which players earn money by transporting passengers and cargo via road, rail, water, and air. It might feel good, but it's near-on impossible to get and maintain an above 90% transported percentage. (Hence the full load)Ħ: Always have a train waiting to pick up cargo.įor a more indepth guide on station rating you can check the manual here:ĭo note, that it's not exactly necessary to get 100% rating. This will temporarily upgrade your station rating.ĥ: Have as little cargo waiting on the station as possible. One statue per town is optimal.Ĥ: You can run an ad-campaign in the town that the station belongs to. OpenTTD SimpleAI SimpleAI is a remake of the old AI which was present in the game until version 0.6.3 (and the original Transport Tycoon as well). To upgrade your station rating you need to do the following factors:ġ: Use the fastest possible vehicle to transport the goods Ģ: The newer the vehicles, the better the rating (Its not worth buying new trains every year to get the maximum rating.)ģ: Look at the name of the statue, find the town that has that name, and build a statue of the company owner in there. The rating of a station is a whole other variable that you you can raise by several different factors. Not only is this is a good way to get a higher % Transported, it's also more efficient in the terms of profits.īeyond that, it's all about station rating. Make sure that there is a second train already waiting to be filled by the time the first train leaves the station. This way, they will stay on the station until all their cars are full and then leave. Many of the popular alternate train sets have trains that cost more to operate when moving than when loading, which further discourages long travel times.For starters, I would suggest having your train orders set to 'Full Load'. Consider supporting my work on Patreon: Show more. the cargo type and the percentage of production transported last month. OpenTTD: A Transportation Nightmare jschlatt 1.14M subscribers Subscribe 34K 1.2M views 5 years ago Schlatt & Co. Inflation causes the optimal route length to increase over time: for example, at the start of the game the optimal travel time for a Goss Grain Truck that can load in 30 days is five days, but 100 years later it increases to 10 days.Īll this is assuming the default vehicles. trAIns is an AI for OpenTTD (the acronym AI will be adopted to denote a set of. When rotating in 45 degrees angles you will need 8 times the amount of sprites. If an industry produces more cargoes, the transported percentage of those cargoes would not be evaluated. If you can rotate in 90 degrees angles you will need 4 times the amount of sprites. If you could load and unload instantly, the optimal distance would be however far you can travel in the "early delivery time" in this chart for reasonably quick loading (30 days or less) and realistic vehicle capacities, the travel time is no more than a day or two longer. mike F wrote: It would be a lot of work, huge numbers of graphics would need redrawing from different angles. In general, the faster you can load the cargo, the shorter you want the route to be. Interestingly, the late delivery penalty doesn't factor in under normal circumstances: it takes exceptionally long loading times for optimal routes to become long enough for it to matter. It depends on the operating cost and amortized purchase price of the vehicle, the speed of the vehicle, the cargo capacity, the time spent loading/unloading it, the payment rate for the cargo, the inflation rate (operating costs increase faster than cargo payments). Profit per unit time is a tricky thing to calculate.
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